﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
//
public class Example1 : MonoBehaviour
{

    private void Start()
    {
        
    }
    private void OnGUI()
    {
        if (GUILayout.Button("Prefab 实例化"))
        {
           
        }
        if (GUILayout.Button("AssetReference Texture加载"))
        {
           
        }

        
        
    }

}
